Friday 26 November 2010

Board game development process

To begin with everybody played a selection of existing board games. Notes would be taken and the game as a whole would be studied. The first game our group played was called "Pass the bomb" The way the game worked was very unique. It was interesting how it wasn't a regular board game. It relied heavily on the players creativity when it came to having to generate words with the letters they were given. This level of creativity also helped the game become social. If someone were to think of a somewhat rediculous word but it actually existed everyone would laugh etc.

An inspiration for our final project was heavily dependant on the intros round from never mind the buzzcocks. Having to sing a song but not use any words or state the title to the person havign to guess what the song was. At first i was somewhat worried because i thought it would be a good idea to try and replicate but would prove very difficult to turning into an actual board game involving playing pieces etc.

As a group we all did several sketches Of what the board could look like. We all decided that a cranium style board involving 4 card sections being in each corner and 4 different colour spots to land on being  a card type was an excellent concept. Instead of having to do a certain activity like you would in cranium you would have to select a different genre of music. We all settled for modern, retro, themes (could be television,games etc) and lucky dip. The lucky dip could be a song from anything.

The final board was very successful with playtesting> a lot of people within the game art section tried it out. Our original goal was achieved in that it was never about who won it was about having fun whilst playing the game. A problem we did encounter however was that the lucky dip spaces were selected a lot more times than everything else and we eventually started looping over songs that had been guessed before. When making the final game we had to create at least double the amount of songs and cards per genre.

When setting jobs for everyone to do It was rather difficult. No job could really be done with more than one person, having given ourselves such a simple game besides the board,boax and cards there wasn't a lot for anybody to do. I made the dice graphics which would be aquired from the internet via google search. These icons would then be edited using adobe illustrator via live trace. Once these images have been traced they were then able to be coloured the right colour corresponding with the dice.

Unfortunately one of the members of our group chose to leave the course and brought the box and board back to us rather late. This has given us all a problem of fixing the box which had been somewhat worn due to the way it was originally stuck down and because he had the board art in his house it's also been difficult to find and cut some card base in time for assesment. This is still yet to be done and over the weekend we hope to have the card ready to stick the board design to.